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Titan is a unit unlocked at player level 9

Data

Description: A well-built giant that never knockback or knockdown.

Titan has the third most base HP of all units, behind the Assault Armour and Wall Armour. It has fairly high attack power but fairly low attack speed. Despite being a tank, Titan possesses no shield so this unit is vulnerable to debuffs: combustion, poison and frozen status effects can severely hinder the efficiency of the unit. The Titan can not be knocked back by Wind Cannon, Catapult, or Blast Gunner.

Titan is very slow, the slowest base unit in game.

Titan's priority targets are defensive artilleries. Due to its size, this unit can attack artilleries atop defense towers.

Since this giant is somewhat vulnerable to debuffs, it's not recommended that this unit be used as a main tank. Nevertheless, with a Med Cube or Healer Unit, the Titan can become effectively invulnerable so long as the healing effect remains active. You should still use a shielded tank such as a Paladin in front of Titans to utilize their full strength.

Weapons

Builder Hammer: each deployed unit spawns as a group of 3 units, each one smaller and weaker than a regular Titan, but able to climb walls. At higher levels can resist combustion and poison.

Level HP AP AS Speed Abilities Other
1 -75% -60% -1.2 +50% Wall Climb, Shrink, 3-Man Squad -
2 -74% -59% -1.2 +70% Wall Climb, Shrink, 3-Man Squad -
3 -73% -58% -1.2 +90% Wall Climb, Shrink, 3-Man Squad, Combustion Resist New weapon model
4 -72% -57% -1.2 +110% Wall Climb, Shrink, 3-Man Squad, Combustion Resist New weapon model
5 -71% -56% -1.2 +130% Wall Climb, Shrink, 3-Man Squad, Combustion Resist, Poison Resist New weapon model

Spiked Mace: slightly increase HP and AP. At higher levels can penetrate shields and resist combustion.

Level HP AP Abilities Other
1 +2% - - -
2 +4% +4% - -
3 +6% +6% - -
4 +8% +8% - -
5 +10% +10% Shield Penetration New weapon model
6 +12% +12% Shield Penetration New weapon model
7 +14% +14% Shield Penetration, Combustion Resist New weapon model

Gold Hammer: increases AP but reduces HP slightly. At high levels the unit is deployed with the Shield buff and can penetrate shields.

Level HP AP Abilities Other
1 -2% +5% - -
2 -1% +6% - -
3 - +7% - -
4 +1% +8% - -
5 +2% +9% Force Field New weapon model
6 +3% +10% Force Field New weapon model
7 +4% +11% Force Field, Shield Penetration New weapon model

Rocket Hammer: increases HP and AP, though increases the cost slightly. At higher levels the unit gets bonus damage to defensive artilleries.

Level HP AP Abilities Other
1 +10% +10% - -
2 +12% +12% +10% Dmg to Def Artillery -
3 +14% +14% +10% Dmg to Def Artillery -
4 +16% +16% +20% Dmg to Def Artillery -
5 +18% +18% +20% Dmg to Def Artillery New weapon model
6 +20% +20% +30% Dmg to Def Artillery New weapon model
7 +22% +22% +30% Dmg to Def Artillery New weapon model

Toy Hammer: halves the attack power in exchange for a decent attack radius and able to inflict stun, as well as prioritising units, making it more effective anti-personnel.

Level HP AP Abilities Other
1 - -50% Prio: Unit, Paralyse Resist, +3 Attack Radius, +3 Stun -
2 +2% -49% Prio: Unit, Paralyse Resist, +3 Attack Radius, +3 Stun -
3 +4% -48% Prio: Unit, Paralyse Resist, +3 Attack Radius, +3 Stun -
4 +6% -47% Prio: Unit, Paralyse Resist, +3 Attack Radius, +3 Stun -
5 +8% -46% Prio: Unit, Paralyse Resist, +3 Attack Radius, +3 Stun, Freeze Resist New weapon model
6 +10% -45% Prio: Unit, Paralyse Resist, +3 Attack Radius, +3 Stun, Freeze Resist New weapon model
7 +12% -44% Prio: Unit, Paralyse Resist, +3 Attack Radius, +3 Stun, Freeze Resist New weapon model

Fire Hammer: the unit is immune to all buffs, debuffs and healing effects, but has twice the hitpoints. The unit becomes slower but everything in a radius around the unit takes combustion damage, and the unit prioritises the enemy Castle. After the castle is destroyed, it looses the combustion aura.

Level HP AP Speed Abilities Other
1 +100% - -30% Prio: Castle, Non-Heal, Non-Buff, Effect Immunity, Castle Breaker, +3 Attack Radius, +30% Combustion +15 cost
2 +110% +2% -30% Prio: Castle, Non-Heal, Non-Buff, Effect Immunity, Castle Breaker, +3 Attack Radius, +30% Combustion +15 cost
3 +120% +4% -30% Prio: Castle, Non-Heal, Non-Buff, Effect Immunity, Castle Breaker, +3 Attack Radius, +30% Combustion +15 cost, New weapon model
4 +130% +6% -30% Prio: Castle, Non-Heal, Non-Buff, Effect Immunity, Castle Breaker, +3 Attack Radius, +30% Combustion +15 cost, New weapon model
5 +140% +8% -30% Prio: Castle, Non-Heal, Non-Buff, Effect Immunity, Castle Breaker, +3 Attack Radius, +30% Combustion +15 cost, New weapon model


Stats

Level Cost Time Exp HP AP DPS
1 10000 1d 1070 4500 405 101
2 18000 3d 1550 4750 427 106
3 ? ? ? 5000 450 112
4 75000 5d 2500 5250 472 118
5 150000 6d 2640 5500 495 123
6 ? ? ? ? ? ?
7 ? ? ? ? ? ?
8 ? ? ? ? ? ?
9 ? ? ? ? ? ?
10 ? ? ? ? ? ?
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