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Shooter Armor is a Supporter type Battle Armor unit that is unlocked at Player Level 14.

Data[]

Description: Battle Armor specialising in range attacks. Able to control the coordinates to move or the target.

This unit has a large amount of HP, especially for a ranged unit, and deals high damage in long range attacks. It is larger than a Titan but has less HP, and attacks at longer range than any other unit and does reasonable damage. It cannot be healed. The player can also tap on the unit once deployed, then tap on an enemy unit/defense/location to move within range of that point and attack the selected target. It can fire over walls but sometimes will pathfind up close if the target is obscured by a wall. Despite the size of its weaponry, it does little more damage per second than a Launcher, however this is compensated for by the fact that it can stay out of range, is controllable and can shoot over walls. Shooter armor attack will deal twice the damage to the target ( the same as launcher ), if both of the attack hits.

Due to its high HP, it is very vulnerable to Lightning Towers and somewhat vulnerable to long range or high damage artilleries like the Mortar or Ballista, however it can often keep out of their range. Due to its high cost, keeping it alive in battle is essential. It is also very vulnerable to powerful melee units such as Beserkers, who can sometimes take one on in combat and win. You should be very careful not to let this unit enter an enemy base while there are still multiple defenses left, as it can sometimes pathfinder right up next to them or walk through damaging traps.

Shooter armor are count as "Defensive Artilery" so any weapon with bonus damage to Defense Tower will also applied to this unit, for example Crusher will deal 4 times damage to this unit, the same with defense tower and wall.

Skills[]

  1. Stun Resist : Resist stun ( Lancer charge attack ) ( Does not resist paralyze )
  2. Poison Resist : Does not take poison damage
  3. Target Control : Able to chose which target to be attacked
  4. Non-heal : This unit cannot be heal

Weapons[]

None.

Stats[]

Level Cost Time EXP HP AP DPS
1
2
3
4
5
6
7
8
9
10
11
12 2325 462 231
13 140000 1d 1440 2366 470 235
14
15
16
17
18
19
20
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