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The Paladin is a Tank Type unit unlocked at Player Level 6.

Data

Description: “The large shield can defend from all kinds of attacks. The shield can reduce damage and defend against combustion, poison and freeze attacks.”

Paladin is an often essential unit that can take more damage than any other unit in the game. It has high amount of HP (besides its damage reduction) and a fair attack damage. The only cons are that it’s movement and attack speed are very slow. Due to the immense survivability of this unit, it is almost indestructible with a healer unit aiding it. Due to the 80% damage reduction, each heal effect from a healer will effectively repair 900 damage taken.

Skills

Paladin‘s shield can reduce 80% of the taken damage, granting immunity to three status changes, like the description states: damaging type, like combustion and poison, and debuff type, like freeze, that greatly slows down units and reduce the damage they deal to enemies or buildings. That makes it perfect to decoy the attention of enemy defense artilleries, and can survive for quite a lot of time even if more than one artillery is shooting at him (with the shield on of course).

However, they’re still affected by paralysing attacks (like electric trap mine or lightning tower). Moreover, the shield can be blasted away by wind cannons, Blast Gunner and Samurai's Iai skill, leaving Paladin vulnerable.

Weapons

Barbarian Shield: trades a small amount of HP for significantly faster movement speed. At higher levels, the cost of the unit is reduced.

Level HP AP Speed Other
1 -5% - +20% -
2 -4% +1% +30% -
3 -3% +2% +40% -
4 -2% +3% +50% -
5 -1% +4% +60% -1 cost
6 - +5% +70% -1 cost
7 +1% +6% +80% -1 cost

Energy Shield: increases hitpoints but slows down attacks a lot, after level 2 also give paralyze. At higher levels, the cost of the unit is reduced.

Level HP AS Abilities Other
1 +5% +0.5 - -
2 +8% +0.5 0.5 s -
3 -4% +0.5 1 s -1 cost
4 -1% +0.5 1.5 s -1 cost
5 +2% +0.5 2 s -1 cost
6 +5% +0.5 2.5 s -1 cost
7 -7% +0.5 3s -2 cost

Demon Mask Shield: increases HP a bit and AP significantly, but costs more, also give Shield Penetration at level 3. Gains a large attack radius and then Counter Attack at higher levels.

Level HP AP AR Abilities Other
1 +20% +10% - - +2 cost
2 +22% +12% - - +2 cost
3 +24% +14% - Shield Penetration +2 cost
4 +26% +16% - Shield Penetration +2 cost
5 +28% +18% +2.4 Shield Penetration, Attack Radius +2 cost
6 +30% +20% +2.4 Shield Penetration, Attack Radius +2 cost
7 +32% +22% +2.4 Shield Penetration, Attack Radius, Counter Attack +2 cost

Knight Shield: largely decreases hitpoints, but largely increases attack power and attack speed, making the unit a far more competent fighter.

Level HP AP AS Abilities
1 -15% +30% -1 -
2 -15% +33% -1 -
3 -15% +36% -1 Curse Resist (guard)
4 -15% +39% -1 Curse Resist (guard)
5 -15% +42% -1 Curse Resist (guard), +8 Curse
6 -15% +45% -1 Curse Resist (guard), +8 Curse
7 -15% +48% -1 Curse Resist (guard), +8 Curse

Ballistic Shield: decreases attack power in favour of a ranged attack. At higher levels, becomes proficient at defeating air units.

Level HP AP Abilities Other
1 - -15% Range Attack -
2 +3% -15% Range Attack, +50% Air Unit Dmg -
3 +6% -15% Range Attack, +100% Air Unit Dmg -
4 +9% -15% Range Attack, +150% Air Unit Dmg -
5 +12% -15% Range Attack, +200% Air Unit Dmg New weapon model

Gold Shield: largely decreases HP and greatly decreases AP, but at a much lower cost. However, it also grants a force field ability, which grants the shield buff upon deployment.

Level HP AP Abilities Other
1 -30% -50% Force Field -4 cost
2 -28% -48% Force Field -4 cost
3 -26% -46% Force Field -4 cost
4 -24% -44% Force Field -4 cost
5 -22% -42% Force Field -4 cost

Stats

Level Cost Time EXP HP AP DPS
1 2500 ? ? 750 180 51
2 4000 12h 400 800 192 54
3 5500 1d 600 850 204 58
4 8500 2d 1070 900 216 61
5 15000 3d 1550 950 228 65
6 30000 4d 2020 1000 240 68
7 60000 5d 2500 1050 252 72
8 130000 6d 2640 1100 264 76
9 260000 6d 2790 1150 276 80
10 380000 7d 2790 1200 288 84
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