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The Lancer is an Attacker Type unit unlocked at Player Level 1.

Data

Description: “This long spear can pierce units from a distance. Charge into units from afar to deal critical damage.”

Lancer is most powerful against enemy units, and it has a medium cost (5 per unit). If units are more than a few tiles away, it will charge towards them, giving it higher movement speed and damage, as well as knocking enemies over and will almost always get the first hit in. However, this unit is less effective against tank units as the damage output is simply not high enough to pose significant threat to them. This unit has a quite powerful attack but not great defense.

Skills

Lancer can speed up and charge at units and buildings, dealing x3.00 pierce damage (default) that adds up to the damage of a normal attack. The charge can also knockdown almost all units, with the exception of the Titan, the Buckler (his direct counter-part), and the Paladin. Note: when two lancers charge at each other, they both get hit by the normal attack damage, but the pierce damage does not apply and both get knocked back a bit, like they stumbled one in the other.

The lancer also has a minor skill: when an enemy tries to fight back, this unit backs off with a leap that allows it to dodge a hit. This ability can only be used every 3 seconds, so enemy units can still hit it in that time. Note that this applies only to units that are melee-type, have a weapon that isn’t a lance too (cause it can reach it even after the leap), and that don’t have a counter-attack skill, such as the Buckler. Also, when there’s a building, a friendly unit, or a wall behind it, the lancer can’t leap to the distance it supposedly backed off to, so it could still be damaged by the enemy’s attack.

Weapons

Bamboo Spear: slightly increases attack and defense, significantly increases speed.

Level HP AP Speed Other
1 - - +10% -
2 +2% +1% +10% -
3 +4% +2% +20% -
4 +6% +3% +20% -
5 +8% +4% +20% New weapon model
6 +10% +5% +20% New weapon model
7 +12% +6% +30% New weapon model

Guan Dao: trades hitpoints for attack power.

Level HP AP Other
1 -5% +5% -
2 -4% +6% -
3 -3% +7% -
4 -2% +8% -
5 -5% +5% -1 cost, New weapon model
6 -4% +4% -1 cost, New weapon model
7 -3% +3% -1 cost, New weapon model

Street Sign: increases the damage from charge attacks.

Level HP AP Abilities Other
1 - - +100% Charge Attack Damage -
2 +1% +1% +130% Charge Attack Damage -
3 +2% +2% +160% Charge Attack Damage -
4 +3% +3% +190% Charge Attack Damage -
5 +4% +4% +220% Charge Attack Damage New weapon model

Magic Staff: removes charge damage bonus in exchange for double the hitpoints and significantly more attack power.

Level HP AP Abilities Other
1 +100% +20% -200% Charge Attack Damage -
2 +105% +20% -200% Charge Attack Damage -
3 +110% +20% -200% Charge Attack Damage Counter Attack
4 +115% +20% -200% Charge Attack Damage -
5 +120% +20% -200% Charge Attack Damage Combustion Resist, Counter Attack, New weapon model
6 +125% +20% -200% Charge Attack Damage Combustion Resist, Counter Attack, New weapon model
7 +130% +20% -200% Charge Attack Damage Combustion Resist, Counter Attack, New weapon model

Poseidon’s Trident: Increases hitpoints significantly and trades some attack power for the ability to freeze enemy units, but increases cost slightly.

Level HP AP Abilities Other
1 +30% -10% +8 Freeze +1 cost
2 +32% -9% +9 Freeze +1 cost
3 +34% -8% +10 Freeze +1 cost, New weapon model
4 +36% -7% +11 Freeze +1 cost, New weapon model
5 +38% -6% +12 Freeze +1 cost, New weapon model

Shock Spear: largely increases attack and defense, and adds the ability to Paralyse enemy units, but increases cost significantly.

Level HP AP Abilities Other
1 +40% +40% +1.5 Paralyse +2 cost
2 +42% +42% +1.5 Paralyse +2 cost
3 +44% +44% +1.5 Paralyse, Freeze Resist +2 cost, New weapon model
4 +46% +46% +1.5 Paralyse, Freeze Resist +2 cost, New weapon model
5 +48% +48% +1.5 Paralyse, Freeze Resist +2 cost, New weapon model

Gáe Bulg: hugely increases hitpoints and greatly increases attack power, increases range, allows attacking artilleries on towers, attacks pierce, though removes charge damage bonus. The unit is also slowed slightly and costs significantly more.

Level HP AP Speed Abilities Other
1 +150% +80% -10% High Attack, -200% Charge Damage, Pierce Attack +3 cost
2 +155% +82% -10% High Attack, -200% Charge Damage, Pierce Attack +3 cost
3 +160% +84% -10% High Attack, -200% Charge Damage, Pierce Attack, Combustion Resist +3 cost, New weapon model
4 +165% +86% -10% High Attack, -200% Charge Damage, Pierce Attack, Combustion Resist +3 cost, New weapon model
5 +170% +88% -10% High Attack, -200% Charge Damage, Pierce Attack, Combustion Resist +3 cost, New weapon model


Stats

Level Cost Time EXP HP AP DPS Charge Dmg
1 ? ? ? ? ? ? ?
2 ? ? ? ? ? ? ?
3 ? ? ? ? ? ? ?
4 ? ? ? ? ? ? ?
5 ? ? ? 350 140 77 420
6 1250 6h 300 375 150 83 450
7 2600 12h 400 400 160 88 480
8 4250 1d 600 425 170 94 510
9 6500 1d 1070 450 180 100 540
10 11000 2d 1550 475 190 106 570
11 22000 3d 2020 500 200 112 600
12 50000 4d 2500 525 210 117 630
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