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Fire Archer is a unit unlocked at player level 7

Data[]

Description: Shoots blazing arrows that can set multiple units on fire. The flame will continue to damage units for a certain amount of time.

Fire Archer has low hp and and a fair amount of damage for a supporter. This unit's arrow can light everything it touches, as well as anything within 2.2 tiles, on fire. The fire will deal combustion damage for around 4 seconds. The combustion damage makes this unit very effective against high HP melee units with no combustion resist, such as Beserkers, Bucklers, Crushers, Titans or Battle Armors. It also prioritises air units to attack.

Fire Archer can attack artilleries on defence towers and units that are far from the ground.

Sometimes, Fire Archer may miss the target and send the arrow flying farther than normal.

Weapon[]

Flame Bow: slightly increases HP and minimally increases AP.

Level HP AP
1 +2% -
2 +4% +1%
3 +6% +2%
4 +8% +3%
5 +10% +4%
6 +12% +5%
7 +14% +6%

Dragon Bow: slows down attacks and reduces attack radius, but deals far more combustion damage.

Level HP AS AR Abilities
1 - +0.5 -0.6 +20% Combustion
2 +1% +0.5 -0.6 +20% Combustion
3 +2% +0.5 -0.6 +25% Combustion
4 +3% +0.5 -0.6 +25% Combustion
5 +4% +0.5 -0.6 +30% Combustion
6 +5% +0.5 -0.6 +30% Combustion
7 +6% +0.5 -0.6 +35% Combustion

Phoenix Bow: significantly increases HP and AP, but at a slightly higher cost. Able to climb wall at lv 5, and hide at lv 7.

Level HP AP Abilities Other
1 +10% +10% - +1 cost
2 +11% +11% - +1 cost
3 +12% +12% - +1 cost
4 +13% +13% - +1 cost
5 +14% +14% Wall Climb +1 cost
6 +15% +15% Wall Climb +1 cost
7 +16% +16% Wall Climb, Hide +1 cost

Fire Crossbow: halves attack power, but doubles hitpoints.

Level HP AP Abilities
1 +100% -50% -
2 +102% -48% -
3 +104% -46% -
4 +106% -44% -
5 +108% -42% Hide
6 +110% -40% Hide
7 +112% -38% Hide

Flare Rod: slows down attacks a lot, but greatly increases attack radius and can attack over walls, however at a largely higher cost. The unit appears to float and uses its weapon in a similar fashion to the Healer Unit.

Level HP AP AS AR Abilities Other
1 - - +1 +1.8 No Prio Target +3 cost
2 +2% +2% +1 +1.8 No Prio Target +3 cost
3 +4% +4% +1 +2.3 No Prio Target +3 cost
4 +6% +6% +1 +2.3 No Prio Target +3 cost
5 +8% +8% +1 +2.8 No Prio Target +3 cost

Sniper Rifle: Decrease half of its HP, slightly increase attack speed, and slightly reduce attack radius, but significantly increases attack power and attack range, but at a largely higher cost. Shield Penetration : Able to bypass Shield buff ( Not Palladin or Buckler shield )

Level HP AP AS AR Range AbIlitie Other
1 -50% +30% +0.5 -2 +1.25 No Prio Target +3 cost
2 -48% +32% +0.5 -2 +2.25 No Prio Target, Shield Penetration +3 cost
3 -46% +34% +0.5 -2 +2.25 No Prio Target, Shield Penetration, +8 Curse, New Model +3 cost
4 -44% +36% +0.5 -2 +3.25 No Prio Target, Shield Penetration, +8 Curse, New Model +3 cost
5 -42% +38% +0.5 -2 +4.25 No Prio Target, Shield Penetration, +8 Curse, New Model +3 cost

Flame Thrower: dramatically reduces range and slows down attacks, but multiplies the hitpoints by 5 and largely increases attack power, as well as changing the attack from a single shot to a continuous blast.

Level HP AP AS Range Abilities Other
1 +400% +40% +0.5 -3.5 Pierce Attack, Non-Target Air Unit +2 cost
2 +405% +42% +0.5 -3.5 Pierce Attack, Non-Target Air Unit +2 cost
3 +410% +44% +0.5 -3.5 Pierce Attack, Non-Target Air Unit, Curse Resist +2 cost
4 +415% +46% +0.5 -3.5 Pierce Attack, Non-Target Air Unit, Curse Resist +2 cost
5 +420% +48% +0.5 -3.5 Pierce Attack, Non-Target Air Unit, Curse Resist +2 cost

Stats[]

Level Cost Time Exp HP AP DPS CD/s
1 5000 12h 400 176 80 120 80
2 5750 1d 600 187 85 127 85
3 8000 2d 1070 198 90 135 90
4 16000 3d 1550 209 95 142 95
5 32000 4d 2020 220 100 160 100
6 64000 5d 2500 231 105 168 126
7 135000 6d 2640 242 110 176 132
8 ? ? ? 253 115 ? ?
9 ? ? ? 264 120 180 144
10 500000 7d 2790 275 125 187 150
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