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(Detailed weapon information)
Tag: Visual edit
 
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|speed = Very Slow
 
|speed = Very Slow
 
|dmg_reduction =
 
|dmg_reduction =
  +
|image1 = Bandit.png}}
}}
 
   
The bandit is a unit unlocked at Player Level 4.
+
The bandit is an attacker unit unlocked at Player Level 4, costing 6.
   
 
== Data ==
 
== Data ==
Description: swing a giant axe to attack surrounding units.
+
'''<u>Description</u>''': swing a giant axe to attack surrounding units.
   
  +
Bandit's attacking speed and moving speed are very slow, however, bandit has a good amount of health, damage and AOE attack at melee range, allowing them to deal good damage to large groups of units. Early game, they are extremely competent fighters and hard to defeat, though later on, they often don’t have enough HP to get a single hit in before dying in combat due to their low attack speed. To continue using them effectively, it is best to equip them with high level weapons.
  +
  +
== Weapons ==
  +
Iron Axe: slightly increases hitpoints and attack power.
  +
{| class="article-table"
  +
!Level
  +
!HP
  +
!AP
  +
!Other
  +
|-
  +
|1
  +
|<nowiki>+2%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|2
  +
|<nowiki>+4%</nowiki>
  +
|<nowiki>+4%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|3
  +
|<nowiki>+6%</nowiki>
  +
|<nowiki>+6%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|4
  +
|<nowiki>+8%</nowiki>
  +
|<nowiki>+8%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|5
  +
|<nowiki>+10%</nowiki>
  +
|<nowiki>+10%</nowiki>
  +
|New weapon model
  +
|-
  +
|6
  +
|<nowiki>+12%</nowiki>
  +
|<nowiki>+12%</nowiki>
  +
|New weapon model
  +
|-
  +
|7
  +
|<nowiki>+14%</nowiki>
  +
|<nowiki>+14%</nowiki>
  +
|New weapon model
  +
|}
  +
  +
Lion Axe: trades some hitpoints for more attack power.
  +
{| class="article-table"
  +
!Level
  +
!HP
  +
!AP
  +
!Abilities
  +
!Other
  +
|-
  +
|1
  +
|<nowiki>-10%</nowiki>
  +
|<nowiki>+5%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|2
  +
|<nowiki>-9%</nowiki>
  +
|<nowiki>+7%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|3
  +
|<nowiki>-8%</nowiki>
  +
|<nowiki>+9%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|4
  +
|<nowiki>-7%</nowiki>
  +
|<nowiki>+11%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|5
  +
|<nowiki>-6%</nowiki>
  +
|<nowiki>+13%</nowiki>
  +
|Curse Resist
  +
|New weapon model
  +
|-
  +
|6
  +
|<nowiki>-5%</nowiki>
  +
|<nowiki>+15%</nowiki>
  +
|Curse Resist
  +
|New weapon model
  +
|-
  +
|7
  +
|<nowiki>-4%</nowiki>
  +
|<nowiki>+17%</nowiki>
  +
|Curse Resist
  +
|New weapon model
  +
|}
  +
  +
War Fan: minimally increases attack power, though at max level gains a useful wind damage ability.
  +
{| class="article-table"
  +
!Level
  +
!AP
  +
!Abilities
  +
!Other
  +
|-
  +
|1
  +
|<nowiki>+1%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|2
  +
|<nowiki>+2%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|3
  +
|<nowiki>+3%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|4
  +
|<nowiki>+4%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>-</nowiki>
  +
|-
  +
|5
  +
|<nowiki>+5%</nowiki>
  +
|Wind Damage
  +
|New weapon model
  +
|}
  +
  +
Ogre Mace: significantly increases attack power, but costs a little more. At higher levels it becomes proficient at breaking walls.
  +
{| class="article-table"
  +
!Level
  +
!HP
  +
!AP
  +
!Abilities
  +
!Other
  +
|-
  +
|1
  +
|<nowiki>-</nowiki>
  +
|<nowiki>+20%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>+1 cost</nowiki>
  +
|-
  +
|2
  +
|<nowiki>+1%</nowiki>
  +
|<nowiki>+21%</nowiki>
  +
|<nowiki>+20% Dmg to Walls</nowiki>
  +
|<nowiki>+1 cost</nowiki>
  +
|-
  +
|3
  +
|<nowiki>+2%</nowiki>
  +
|<nowiki>+22%</nowiki>
  +
|<nowiki>+20% Dmg to Walls</nowiki>
  +
|<nowiki>+1 cost</nowiki>
  +
|-
  +
|4
  +
|<nowiki>+3%</nowiki>
  +
|<nowiki>+23%</nowiki>
  +
|<nowiki>+30% Dmg to Walls</nowiki>
  +
|<nowiki>+1 cost</nowiki>
  +
|-
  +
|5
  +
|<nowiki>+4%</nowiki>
  +
|<nowiki>+24%</nowiki>
  +
|<nowiki>+30% Dmg to Walls</nowiki>
  +
|<nowiki>+1 cost, New weapon model</nowiki>
  +
|-
  +
|6
  +
|<nowiki>+5%</nowiki>
  +
|<nowiki>+25%</nowiki>
  +
|<nowiki>+40% Dmg to Walls</nowiki>
  +
|<nowiki>+1 cost, New weapon model</nowiki>
  +
|-
  +
|7
  +
|<nowiki>+6%</nowiki>
  +
|<nowiki>+26%</nowiki>
  +
|<nowiki>+40% Dmg to Walls</nowiki>
  +
|<nowiki>+1 cost, New weapon model</nowiki>
  +
|}
  +
  +
Grim Reaper Scythe: trades some hitpoints for much more speed, at high level it can also inflict curse.
  +
{| class="article-table"
  +
!Level
  +
!HP
  +
!AP
  +
!Speed
  +
!Abilities
  +
!Other
  +
|-
  +
|1
  +
|<nowiki>-10%</nowiki>
  +
|<nowiki>-</nowiki>
  +
|<nowiki>+50%</nowiki>
  +
|Prio: Unit
  +
|<nowiki>-</nowiki>
  +
|-
  +
|2
  +
|<nowiki>-9%</nowiki>
  +
|<nowiki>+2%</nowiki>
  +
|<nowiki>+50%</nowiki>
  +
|Prio: Unit
  +
|<nowiki>-</nowiki>
  +
|-
  +
|3
  +
|<nowiki>-8%</nowiki>
  +
|<nowiki>+4%</nowiki>
  +
|<nowiki>+50%</nowiki>
  +
|Prio: Unit
  +
|<nowiki>-</nowiki>
  +
|-
  +
|4
  +
|<nowiki>-7%</nowiki>
  +
|<nowiki>+6%</nowiki>
  +
|<nowiki>+50%</nowiki>
  +
|Prio: Unit
  +
|<nowiki>-</nowiki>
  +
|-
  +
|5
  +
|<nowiki>-6%</nowiki>
  +
|<nowiki>+8%</nowiki>
  +
|<nowiki>+50%</nowiki>
  +
|Prio: Unit, +10 Curse
  +
|New weapon model
  +
|-
  +
|6
  +
|<nowiki>-5%</nowiki>
  +
|<nowiki>+10%</nowiki>
  +
|<nowiki>+50%</nowiki>
  +
|Prio: Unit, +10 Curse
  +
|New weapon model
  +
|-
  +
|7
  +
|<nowiki>-4%</nowiki>
  +
|<nowiki>+12%</nowiki>
  +
|<nowiki>+50%</nowiki>
  +
|Prio: Unit, +10 Curse
  +
|NeW weapon model
  +
|}
  +
  +
Anchor Axe: greatly increases hitpoints and attack power, with a substantial boost to attack radius, making this unit overall much stronger but at significantly higher cost.
  +
{| class="article-table"
  +
!Level
  +
!HP
  +
!AP
  +
!AR
  +
!Other
  +
|-
  +
|1
  +
|<nowiki>+40%</nowiki>
  +
|<nowiki>+40%</nowiki>
  +
|<nowiki>+0.5</nowiki>
  +
|<nowiki>+2 cost</nowiki>
  +
|-
  +
|2
  +
|<nowiki>+42%</nowiki>
  +
|<nowiki>+42%</nowiki>
  +
|<nowiki>+0.5</nowiki>
  +
|<nowiki>+2 cost</nowiki>
  +
|-
  +
|3
  +
|<nowiki>+44%</nowiki>
  +
|<nowiki>+44%</nowiki>
  +
|<nowiki>+0.5</nowiki>
  +
|<nowiki>+2 cost, New weapon model</nowiki>
  +
|-
  +
|4
  +
|<nowiki>+46%</nowiki>
  +
|<nowiki>+46%</nowiki>
  +
|<nowiki>+0.5</nowiki>
  +
|<nowiki>+2 cost, New weapon model</nowiki>
  +
|-
  +
|5
  +
|<nowiki>+48%</nowiki>
  +
|<nowiki>+48%</nowiki>
  +
|<nowiki>+0.5</nowiki>
  +
|<nowiki>+2 cost, New weapon model</nowiki>
  +
|}
  +
  +
Vampire Axe: hugely increases hitpoints and significantly increases attack power, it also adds a 50% drain ability, dealing a lot more damage to units. However, it costs greatly more.
  +
{| class="article-table"
  +
!Level
  +
!HP
  +
!AP
  +
!Abilities
  +
!Other
  +
|-
  +
|1
  +
|<nowiki>+70%</nowiki>
  +
|<nowiki>+20%</nowiki>
  +
|Prio: Unit, +50% Drain
  +
|<nowiki>+4 cost</nowiki>
  +
|-
  +
|2
  +
|<nowiki>+72%</nowiki>
  +
|<nowiki>+22%</nowiki>
  +
|Prio: Unit, +50% Drain
  +
|<nowiki>+4 cost</nowiki>
  +
|-
  +
|3
  +
|<nowiki>+74%</nowiki>
  +
|<nowiki>+24%</nowiki>
  +
|Prio: Unit, +50% Drain, Combustion Resist
  +
|<nowiki>+4 cost, New weapon model</nowiki>
  +
|-
  +
|4
  +
|<nowiki>+76%</nowiki>
  +
|<nowiki>+26%</nowiki>
  +
|Prio: Unit, +50% Drain, Combustion Resist
  +
|<nowiki>+4 cost, New weapon model</nowiki>
  +
|-
  +
|5
  +
|<nowiki>+78%</nowiki>
  +
|<nowiki>+28%</nowiki>
  +
|Prio: Unit, +50% Drain, Combustion Resist
  +
|<nowiki>+4 cost, New weapon model</nowiki>
  +
|}
  +
  +
Mythril Axe: largely increases hitpoints and causes attacks to freeze enemies at a significantly higher cost.
  +
{| class="article-table"
  +
!Level
  +
!HP
  +
!Abilities
  +
!Other
  +
|-
  +
|1
  +
|<nowiki>+60%</nowiki>
  +
|Prio: Def. Artillery, Paralyse Resist, +5 Freeze
  +
|<nowiki>-</nowiki>
  +
|-
  +
|2
  +
|<nowiki>+64%</nowiki>
  +
|Prio: Def. Artillery, Paralyse Resist, +6 Freeze
  +
|<nowiki>-</nowiki>
  +
|-
  +
|3
  +
|<nowiki>+68%</nowiki>
  +
|Prio: Def. Artillery, Paralyse Resist, +6 Freeze
  +
|New weapon model
  +
|-
  +
|4
  +
|<nowiki>+72%</nowiki>
  +
|Prio: Def. Artillery, Paralyse Resist, +7 Freeze
  +
|New weapon model
  +
|-
  +
|5
  +
|<nowiki>+76%</nowiki>
  +
|Prio: Def. Artillery, Paralyse Resist, +7 Freeze
  +
|New weapon model
  +
|}
   
 
== Stats ==
 
== Stats ==
Line 37: Line 387:
 
|?
 
|?
 
|?
 
|?
|?
+
|650
|?
+
|225
|?
+
|80
 
|-
 
|-
 
|2
 
|2
|?
+
|500
|?
+
|10s
|?
+
|60
|?
+
|715
|?
+
|247
|?
+
|88
 
|-
 
|-
 
|3
 
|3
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|?
 
|?
 
|?
 
|?
|?
+
|780
|?
+
|269
|?
+
|96
 
|-
 
|-
 
|4
 
|4
Line 61: Line 411:
 
|?
 
|?
 
|?
 
|?
|?
+
|845
|?
+
|292
|?
+
|104
 
|-
 
|-
 
|5
 
|5
Line 69: Line 419:
 
|?
 
|?
 
|?
 
|?
|?
+
|910
|?
+
|315
|?
+
|112
 
|-
 
|-
 
|6
 
|6
Line 77: Line 427:
 
|?
 
|?
 
|?
 
|?
|?
+
|975
|?
+
|338
|?
+
|120
 
|-
 
|-
 
|7
 
|7
Line 106: Line 456:
 
|-
 
|-
 
|10
 
|10
  +
|12500
|?
 
|?
+
|72h
  +
|1550
|?
 
  +
|1235
|?
 
|?
+
|427
|?
+
|152
 
|}
 
|}
{{Infobox_book}}[[Category:Units]]
+
[[Category:Units]]

Latest revision as of 06:12, 11 September 2020


The bandit is an attacker unit unlocked at Player Level 4, costing 6.

Data

Description: swing a giant axe to attack surrounding units.

Bandit's attacking speed and moving speed are very slow, however, bandit has a good amount of health, damage and AOE attack at melee range, allowing them to deal good damage to large groups of units. Early game, they are extremely competent fighters and hard to defeat, though later on, they often don’t have enough HP to get a single hit in before dying in combat due to their low attack speed. To continue using them effectively, it is best to equip them with high level weapons.

Weapons

Iron Axe: slightly increases hitpoints and attack power.

Level HP AP Other
1 +2% - -
2 +4% +4% -
3 +6% +6% -
4 +8% +8% -
5 +10% +10% New weapon model
6 +12% +12% New weapon model
7 +14% +14% New weapon model

Lion Axe: trades some hitpoints for more attack power.

Level HP AP Abilities Other
1 -10% +5% - -
2 -9% +7% - -
3 -8% +9% - -
4 -7% +11% - -
5 -6% +13% Curse Resist New weapon model
6 -5% +15% Curse Resist New weapon model
7 -4% +17% Curse Resist New weapon model

War Fan: minimally increases attack power, though at max level gains a useful wind damage ability.

Level AP Abilities Other
1 +1% - -
2 +2% - -
3 +3% - -
4 +4% - -
5 +5% Wind Damage New weapon model

Ogre Mace: significantly increases attack power, but costs a little more. At higher levels it becomes proficient at breaking walls.

Level HP AP Abilities Other
1 - +20% - +1 cost
2 +1% +21% +20% Dmg to Walls +1 cost
3 +2% +22% +20% Dmg to Walls +1 cost
4 +3% +23% +30% Dmg to Walls +1 cost
5 +4% +24% +30% Dmg to Walls +1 cost, New weapon model
6 +5% +25% +40% Dmg to Walls +1 cost, New weapon model
7 +6% +26% +40% Dmg to Walls +1 cost, New weapon model

Grim Reaper Scythe: trades some hitpoints for much more speed, at high level it can also inflict curse.

Level HP AP Speed Abilities Other
1 -10% - +50% Prio: Unit -
2 -9% +2% +50% Prio: Unit -
3 -8% +4% +50% Prio: Unit -
4 -7% +6% +50% Prio: Unit -
5 -6% +8% +50% Prio: Unit, +10 Curse New weapon model
6 -5% +10% +50% Prio: Unit, +10 Curse New weapon model
7 -4% +12% +50% Prio: Unit, +10 Curse NeW weapon model

Anchor Axe: greatly increases hitpoints and attack power, with a substantial boost to attack radius, making this unit overall much stronger but at significantly higher cost.

Level HP AP AR Other
1 +40% +40% +0.5 +2 cost
2 +42% +42% +0.5 +2 cost
3 +44% +44% +0.5 +2 cost, New weapon model
4 +46% +46% +0.5 +2 cost, New weapon model
5 +48% +48% +0.5 +2 cost, New weapon model

Vampire Axe: hugely increases hitpoints and significantly increases attack power, it also adds a 50% drain ability, dealing a lot more damage to units. However, it costs greatly more.

Level HP AP Abilities Other
1 +70% +20% Prio: Unit, +50% Drain +4 cost
2 +72% +22% Prio: Unit, +50% Drain +4 cost
3 +74% +24% Prio: Unit, +50% Drain, Combustion Resist +4 cost, New weapon model
4 +76% +26% Prio: Unit, +50% Drain, Combustion Resist +4 cost, New weapon model
5 +78% +28% Prio: Unit, +50% Drain, Combustion Resist +4 cost, New weapon model

Mythril Axe: largely increases hitpoints and causes attacks to freeze enemies at a significantly higher cost.

Level HP Abilities Other
1 +60% Prio: Def. Artillery, Paralyse Resist, +5 Freeze -
2 +64% Prio: Def. Artillery, Paralyse Resist, +6 Freeze -
3 +68% Prio: Def. Artillery, Paralyse Resist, +6 Freeze New weapon model
4 +72% Prio: Def. Artillery, Paralyse Resist, +7 Freeze New weapon model
5 +76% Prio: Def. Artillery, Paralyse Resist, +7 Freeze New weapon model

Stats

Level Cost Time EXP HP AP DPS
1 ? ? ? 650 225 80
2 500 10s 60 715 247 88
3 ? ? ? 780 269 96
4 ? ? ? 845 292 104
5 ? ? ? 910 315 112
6 ? ? ? 975 338 120
7 ? ? ? 1040 360 128
8 5000 24h 600 1105 382 136
9 7500 48h 1070 1170 405 144
10 12500 72h 1550 1235 427 152