Craft Warriors Wiki
(Detailed weapon information)
Tag: Visual edit
mNo edit summary
Tag: Visual edit
Line 22: Line 22:
 
'''<u>Description</u>''': “Attacks units with a bow and arrow. Able to attack units from a distance.”
 
'''<u>Description</u>''': “Attacks units with a bow and arrow. Able to attack units from a distance.”
   
This unit is useful for it costs and for its attack range. It has very low HP but an acceptable attack power.
+
This unit is useful for it costs and for its attack range. It has very low HP but an acceptable attack power. It can be deployed in large numbers due to the cheap base cost of 3.
   
 
Archer can attack artilleries on defence towers and units that patrol on the lookout of the barracks (On which stand ranged units like it, to defend the barrack even from quite some distance). It is most useful for dealing extra damage to buildings while the melee units in front take the shots, as if it is fired upon it will be defeated very quickly.
 
Archer can attack artilleries on defence towers and units that patrol on the lookout of the barracks (On which stand ranged units like it, to defend the barrack even from quite some distance). It is most useful for dealing extra damage to buildings while the melee units in front take the shots, as if it is fired upon it will be defeated very quickly.

Revision as of 07:17, 6 September 2020


The Archer is a Supporter Type unit unlocked at level 1.

Data

Description: “Attacks units with a bow and arrow. Able to attack units from a distance.”

This unit is useful for it costs and for its attack range. It has very low HP but an acceptable attack power. It can be deployed in large numbers due to the cheap base cost of 3.

Archer can attack artilleries on defence towers and units that patrol on the lookout of the barracks (On which stand ranged units like it, to defend the barrack even from quite some distance). It is most useful for dealing extra damage to buildings while the melee units in front take the shots, as if it is fired upon it will be defeated very quickly.

Skills

None.

Weapons

Recurve bow: slightly increases attack and defense.

Level HP AP Other
1 +2% - -
2 +4% +4% -
3 +6% +6% -
4 +8% +8% -
5 +10% +10% New weapon model
6 +12% +12% New weapon model
7 +14% +14% New weapon model

Compound bow: trades some defense for extra firepower, especially against defensive artilleries.

Level HP AP Abilities Other
1 -2% +5% - -
2 -2% +5% Prio: Def artillery -
3 -2% +5% Prio: Def artillery, +5% Dmg to def. artillery -
4 -2% +5% Prio: Def artillery, +10% Dmg to def. artillery -
5 -2% +5% Prio: Def artillery, +15% Dmg to def. artillery New weapon model
6 -2% +5% Prio: Def artillery, +20% Dmg to def. artillery New weapon model
7 -2% +5% Prio: Def artillery, +25% Dmg to def. artillery New weapon model

Elven bow: increases defense greatly and attack significantly for a higher price, gains extra abilities when upgraded.

Level HP AP Abilities Other
1 +50% +20% - +1 cost
2 +55% +22% Wall climb +1 cost
3 +60% +24% Wall climb +1 cost
4 +65% +26% Wall climb, +30% Dmg to units +1 cost
5 +70% +28% Wall climb, +30% Dmg to units +1 cost, new weapon model
6 +80% +30% Wall climb, +30% Dmg to units, Stealth +1 cost, new weapon model
7 +85% +32% Wall climb, + 30% Dmg to units, Stealth +1 cost, new weapon model

Air crasher: decreases attack power but increases range and deals double damage to air units.

Level AP Range Abilities Other
1 -10% +1 Prio: Air Unit, +100% Air Unit Dmg -
2 -9% +1 Prio: Air Unit, +150% Air Unit Dmg -
3 -8% +1 Prio: Air Unit, +200% Air Unit Dmg, Stealth -
4 -7% +1 Prio: Air Unit, +250% Air Unit Dmg, Stealth -
5 -6% +1 Prio: Air Unit, +300% Air Unit Dmg, Stealth New weapon model
6 -5% +1 Prio: Air Unit, +350% Air Unit Dmg, Stealth New weapon model
7 -4% +1 Prio: Air Unit, +400% Air Unit Dmg, Stealth New weapon model

Ice bow: increases attack power and causes arrows to freeze enemy units for a higher price.

Level HP AP Abilities Other
1 - +20% +5 Freeze +1 cost
2 +2% +20% +5 Freeze +1 cost
3 +4% +20% +6 Freeze +1 cost, New weapon model
4 +6% +20% +6 Freeze +1 cost, New weapon model
5 +8% +20% +6 Freeze, Freeze Resist +1 cost, New weapon model

Poison bow: arrows poison enemy units for a higher price.

Level HP Abilities Other
1 - Prio: Unit, Poison +1 cost
2 +3% Prio: Unit, Poison +1 cost
3 +6% Prio: Unit, Poison +1 cost
4 +9% Prio: Unit, Poison +1 cost
5 +12% Prio: Unit, Poison, Hide +1 cost, New weapon model

Multi-arrow bow: faster firing and more damage, also shoots three arrows at a time at different angles, largely increases price.

Level HP AP AS Abilities Other
1 - +50% -0.5 Multi-Shot +2 cost
2 +5% +50% -0.52 Multi-Shot +2 cost
3 +10% +50% -0.54 Multi-Shot +2 cost, New weapon model
4 +15% +50% -0.56 Multi-Shot +2 cost, New weapon model
5 +20% +50% -0.58 Multi-Shot +2 cost, New weapon model

Pegasus bow: hugely increases price but grants a large boost to defense and attack, arrows also paralyse units for a short time.

Level HP AP AS Abilities Other
1 +80% +80% +0.2 +0.8 Paralyse +4 cost
2 +82% +82% +0.2 +0.8 Paralyse +4 cost
3 +84% +84% +0.2 +0.8 Paralyse, Paralyse resist +4 cost, New weapon model
4 +86% +86% +0.2 +0.8 Paralyse, Paralyse resist +4 cost, New weapon model
5 +88% +88% +0.2 +0.8 Paralyse, Paralyse resist +4 cost, New weapon model

Stats

Level Cost Time Exp HP AP DPS
1 ? ? ? 60 70 38
2 ? ? ? 66 77 42
3 ? ? ? 72 84 45
4 ? ? 120 78 91 49
5 ? ? 220 84 98 ?
6 1200 6h 300 90 105 55
7 2500 12h 400 96 112 59
8 ? 1d 600 102 119 63
9 ? 2d 1070 108 126 66
10 10000 3d 1550 114 133 70
11 20000 4d 2020 120 140 73
13 ? ? ? 126 147 77
14 ? ? ? 132 154 80
15 ? ? ? 138 161 84
16 ? ? ? 144 168 87
17 ? ? ? 150 175 91
18 ? ? ? 156 182 94
19 ? ? ? 162 189 98
20 ? ? ? 168 196 ?