Lancer

The Lancer is an Attacker Type unit unlocked at Player Level 1.

Data
 Description : “This long spear can pierce units from a distance. Charge into units from afar to deal critical damage.”

Lancer is most powerful against enemy units, and it has a medium cost (5 per unit). If units are more than a few tiles away, it will charge towards them, giving it higher movement speed and damage, as well as knocking enemies over and will almost always get the first hit in. However, this unit is less effective against tank units as the damage output is simply not high enough to pose significant threat to them. This unit has a quite powerful attack but not great defense.

Skills
Lancer can speed up and charge at units and buildings, dealing x3.00 pierce damage (default) that adds up to the damage of a normal attack. The charge can also knockdown almost all units, with the exception of the Titan, the Buckler (his direct counter-part), and the Paladin. Note: when two lancers charge at each other, they both get hit by the normal attack damage, but the pierce damage does not apply and both get knocked back a bit, like they stumbled one in the other.

The lancer also has a minor skill : when an enemy tries to fight back, this unit backs off with a leap that allows it to dodge a hit. This ability can only be used every 3 seconds, so enemy units can still hit it in that time. Note that this applies only to units that are melee-type, have a weapon that isn’t a lance too (cause it can reach it even after the leap), and that don’t have a counter-attack skill, such as the Buckler. Also, when there’s a building, a friendly unit, or a wall behind it, the lancer can’t leap to the distance it supposedly backed off to, so it could still be damaged by the enemy’s attack.

Weapons
Bamboo Spear: slightly increases attack and defense, significantly increases speed.

Guan Dao: trades hitpoints for attack power.

Street Sign: increases the damage from charge attacks. Magic Staff: removes charge damage bonus in exchange for double the hitpoints and significantly more attack power.

Poseidon’s Trident: Increases hitpoints significantly and trades some attack power for the ability to freeze enemy units, but increases cost slightly.

Shock Spear: largely increases attack and defense, and adds the ability to Paralyse enemy units, but increases cost significantly.

Gáe Bulg: hugely increases hitpoints and greatly increases attack power, increases range, allows attacking artilleries on towers, attacks pierce, though removes charge damage bonus. The unit is also slowed slightly and costs significantly more.