Sky Gunner

Sky Gunner is a unit unlocked at player level 11

Data
 Description : Uses the parachute to attack enemies from the sky. Continues to attack on the ground when the fuel runs out.

Sky Gunner has low hp and high damage for a supporter. Its priority targets are range units. Therefore it is best to deploy them after tank units as they will be quickly defeated if they are attacked by a defensive artillery.

This unit flies off the ground to attack or when enemies are nearby, uses handguns to shoot at enemies from distance.

After 20 seconds, its fuel runs out, the Sky Gunner will drop onto the ground and continue to attack. Its movement speed is very high.

The Sky Gunner is currently the only unit in game that can fly.

Weapons
Baloon Gun: vastly increases hitpoints and largely increases flight time, but largely reduces attack damage and speed. Range is also reduced and cost increased, but at high level it’s attack inflict Freeze.

Flame Gun: reduces base attack power and speed but adds a large combustion damage and prioritises all units instead of just ranged ones.

Wing Gun: reduces speed, hitpoints and range, but boosts attack power and sets the priority target to Healers. At higher level it also gains the Stealth ability.

Jet Gun: the unit targets defensive artilleries, dealing double damage to them and having triple HP. However, it’s speed is largely reduced and costs much more. At higher levels it can stay in the air for longer.

Laser Gun: the unit shoots a blast of lasers in an arc, each dealing fairly high damage with an attack radius. Hitpoints are massively increased and attack power is hugely increased. It also attacks faster and can stay in the air for twice as long.