Archer

The Archer is a Supporter Type unit unlocked at level 1.

Data
 Description : “Attacks units with a bow and arrow. Able to attack units from a distance.”

This unit is useful for it costs and for its attack range. It has very low HP but an acceptable attack power. It can be deployed in large numbers due to the cheap base cost of 3.

Archer can attack artilleries on defence towers and units that patrol on the lookout of the barracks (On which stand ranged units like it, to defend the barrack even from quite some distance). It is most useful for dealing extra damage to buildings while the melee units in front take the shots, as if it is fired upon it will be defeated very quickly.

Skills
None.

Weapons
Recurve bow: slightly increases attack and defense. Compound bow: trades some defense for extra firepower, especially against defensive artilleries.

Elven bow: increases defense greatly and attack significantly for a higher price, gains extra abilities when upgraded.

Air crasher: decreases attack power but increases range and deals double damage to air units.

Ice bow: increases attack power and causes arrows to freeze enemy units for a higher price.

Poison bow: arrows poison enemy units for a higher price.

Multi-arrow bow: faster firing and more damage, also shoots three arrows at a time at different angles, largely increases price.

Pegasus bow: hugely increases price but grants a large boost to defense and attack, arrows also paralyse units for a short time.